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Inventory, equipment, durability, ammo and fuel

<h2>Inventory</h2><p>Equip an item in a compatible slot to gain its effects. Two-handed weapons occupy both hands. 17/17 means current/maximum durability; battles wear equipped gear.</p><h2>Ammo</h2><p>Firearms consume compatible ammunition and reload automatically when ammo is available. A shot cannot be made without ammunition.</p><h2>Fuel cans</h2><p>Each charge adds 20 ship fuel. “Fuel canister 20/20 (2)” means two canisters grouped in one backpack cell. All canisters still count toward weight. Empty cans disappear and the next can starts automatically.</p><p>Equipped, rented or reserved items may not be transferable or sellable.</p>