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Property, storage and provision

Property combines a home, personal warehouse, guild warehouse, and commercial warehouse. All resources remain physical Economy 2.0 stock: transfers never duplicate them and preserve batch origin, quality, and operation history. A home unlocks at level 3, personal warehouse at 5, and commercial warehouse at 15. Construction requires silver, wood, stone, and iron; contributions are reserved before the start and a server timer completes construction afterwards.

Commercial warehouses create S, M, L, and XL boxes. A renter pays in advance or enables auto-renewal. After overdue grace, a box is blocked and later its content is sold as a single auction lot. Until auction completion at most three random items are disclosed; the full list is never sent to clients. Bids reserve silver, outbid reservations are released, and commission enters the BattleFarm project account. Winners have 24 hours to remove property in parts. An unsold lot may be relisted up to three times at a lower opening price; after the final unsuccessful attempt, confiscated stock is cleared and the box becomes available again.