State enterprises are present in every active sector: 3 to 5 farms, mills, markets, workshops, and transfer bases. Their selection varies by island and sector. While state-owned, they use fixed tariffs: higher selling prices, lower purchase prices, and lower wages.
Capture is available only through a strategic battle in the same sector. A level-one target has three NPC guards; higher levels increase the garrison and assault capacity up to 15 participants. Allies register for attack, while the owner or their guild registers for defence. A guild capture may only be joined by members of that guild. Victory transfers ownership, damages the facility, pauses production for 30 minutes, and grants 24 hours of protection.
The owner receives product storage, a cash desk, shifts, production recipes, repairs, upgrades, and vacancies. Financials show revenue, wages, tax, reserve, net profit, and capture count. Net profit is calculated after wages and tax. A former owner's personal inventory never transfers.