Battle lobby and requests
The battle lobby lists open single, group, street, guild, and special requests with teams, levels, slots, and start time. Server-owned presets define teams, minimum players, levels, team mode, and turn time. FREE selects a side, RANDOM assigns one, BALANCED uses HP, weapons, armour, accuracy, range, mastery and gear, and MANUAL lets the creator move a participant before the request locks. Private requests can be limited to friends or invitees and protected with a password; the password is requested only when joining and is never retained by the browser. Ten seconds before start, the request locks and snapshots the roster and equipment. Presets may allow reinforcements after start; a reinforcement does not change the snapshots or HP of active fighters. Street-battle in-game silver is released before lock; winner pools are paid primarily by actual damage, while kills and activity have low weight. Draws and cancellations refund stakes exactly once. Scheduled system requests cover islands, ports, deposits, Battlefield and events; strategic requests get server-owned NPC defenders. In Deposits, Attack deposit is available only while standing in that deposit sector. In Sea economy → Ports, use Attack port. Both actions start an immediate PvE battle; a win transfers the port or deposit to the winner, while a draw or loss leaves the owner unchanged. An active cargo reservation at a deposit blocks an assault until delivery ends. Administrators manage presets, schedules, start, extension and cancellation and can review repeated-PvP risk. Combat XP remains the central formula and the creator cannot change its multiplier.