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Hand grenades

HAND GRENADES

A grenade is an alternative combat action. On your turn, choose an available grenade, select an enemy and the usual aim direction: left, centre or right. Then confirm the turn. There is no separate cell selection in combat. The item is consumed only after the server confirms the throw.

Before applying an effect, the server checks distance, the selected target, aim direction, accuracy and possible scatter. It then calculates the result separately for every participant in the area: effects are stronger closer to the blast centre. Armour, penetration and explosive resistance are included.

Types: fragmentation and high-explosive grenades deal damage; smoke grenades create smoke and reduce visibility; flashbangs blind or stun; incendiaries leave fire and apply burning; EMP affects electronic equipment. Effects last for a limited number of turns.

Safety: do not throw near allies or yourself when the item has friendly fire enabled — damage and effects can hit everyone in the radius. A grenade turn is not performed when the target is unavailable, out of range, or the grenade is missing from inventory.

Hand Grenades mastery grows from real hits, damage and effects. Repeated safe actions without results do not grant artificial experience.